- WALK ANIMATIONANIMATIONANIMATIONhttps://www.r.
- An animation package is a purchasablebundleon the avatar shop that changes aplayer'sR15movement animation. Animation packs were announced on January 19, 2017, bytarabyteon theR15 Avatar Animations blog. Each animation pack contains Run, Walk, Fall, Jump, Idle, Swim, and Climb animations. These animations are applied to the character in-game; however, the idle animation is also shown if the.
- Hello Guys, I just want to say I hope you enjoy the video and this helps you out but also I just want to say I don't create these exploits.Downloads:Check Ca.
- Hey guys, so I've been trying to change ROBLOX default animations and I tried a few methods that didn't work, including the one suggested in the Wiki. 1st: I tried changing the IDs located inside the animate script. "Char.Animate.walk.WalkAnim.AnimationId =" 2nd: I tried doing the first.
Aug 28th, 2015
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Creates an animation set in self.animTable; getting a fileset in self.animNames, and the dictionary name is the name argument. Sets up all the animations by calling self:createAnimationSet. Iterates through all the animations in self.animNames and passes the arguments to the method accordingly.
- local child = parent:findFirstChild(childName)
- whiletruedo
- if child.NamechildName thenreturn child end
- end
- --local RemoteEvent = game:GetService('ReplicatedStorage'):WaitForChild('RemoteEvent')
- -- ANIMATION
- --RemoteEvent.OnClientEvent:connect(function(Class,Load)
- -- cam.CameraType = 'Custom'
- -- cam.CameraSubject = script.Parent:WaitForChild('Humanoid')
- --end)
- local Torso = waitForChild(Figure,'Torso')
- local RightShoulder = waitForChild(Torso,'Right Shoulder')
- local LeftShoulder = waitForChild(Torso,'Left Shoulder')
- local LeftHip = waitForChild(Torso,'Left Hip')
- local Humanoid = waitForChild(Figure,'Humanoid')
- local toolAnimTime =0
- -- new shat
- RightHip.MaxVelocity =0.1
- if speed>0then
- else
- end
- pose ='Dead'
- end
- function onJumping()
- end
- function onClimbing()
- end
- function onGettingUp()
- end
- function onFreeFall()
- end
- function onFallingDown()
- end
- function onSeated()
- end
- function onPlatformStanding()
- end
- function onSwimming(speed)
- pose ='Running'
- pose ='Standing'
- end
- function moveJump()
- LeftShoulder.MaxVelocity =0.1
- LeftShoulder:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- -- same as jump for now
- function moveFreeFall()
- LeftShoulder.MaxVelocity =0.1
- LeftShoulder:SetDesiredAngle(0)
- LeftHip:SetDesiredAngle(0)
- RightShoulder.MaxVelocity =0.1
- RightShoulder:SetDesiredAngle(3.14/2)
- RightHip:SetDesiredAngle(3.14/2)
- end
- function getTool()
- if kid.className 'Tool'thenreturn kid end
- returnnil
- for _, c inipairs(tool:GetChildren())do
- if c.Name 'toolanim'and c.className 'StringValue'then
- end
- returnnil
- RightShoulder:SetDesiredAngle(1.57)
- end
- if(toolAnim 'Slash')then
- RightShoulder:SetDesiredAngle(0)
- end
- if(toolAnim 'Lunge')then
- LeftShoulder.MaxVelocity =0.5
- LeftShoulder:SetDesiredAngle(1.0)
- LeftHip:SetDesiredAngle(1.0)
- end
- local amplitude
- moveJump()
- end
- if(pose 'FreeFall')then
- return
- moveSit()
- end
- local climbFudge =0
- if(pose 'Running')then
- LeftShoulder.MaxVelocity =0.07
- frequency =8
- RightShoulder.MaxVelocity =0.1
- amplitude =0.66
- elseif(pose 'Standing')then
- LeftShoulder.MaxVelocity =0.01
- frequency =.1
- amplitude =0.07
- end
- local desiredAngle = amplitude *math.sin(time*frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- LeftHip:SetDesiredAngle(-desiredAngle)
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent =nil
- end
- iftime> toolAnimTime then
- toolAnim ='None'
- else
- toolAnimTime =0
- end
- --game.Players.LocalPlayer.Chatted:connect(function(msg)
- -- pose = 'Clawing'
- -- pose = 'Sleeping'
- --end)
- Humanoid.Running:connect(onRunning)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- -- main program
- local runService = game:service('RunService');
- while Figure.Parent~=nildo
- move(time)
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Roblox Old Animation Editor
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